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Object of the game:
The object of the game is to be the first person to reach level 10 and destroy the evil dragon.
General Game Play:
In your quest to destroy the evil dragon you will need to acquire various tools to help you. You will need gold to purchase weapons and armor, you will need a wagon to transport goods, and you will need experience in the art of combat. Gold and experience can be acquired by challenging other players or by fighting monsters encountered along your travels. As you travel from town to town you can also transport different types of goods in your wagon. Buy your goods at low prices and sell them for more to make a profit.
Character Classes:
When you sign-up to play the game, you may choose your character's profession. Each class of character has advantages over the other. Consider these differences carefully before deciding on your character's class:
Trader
Wagon Space: 10
Weapon: Stick
Armor: None
Special Advantages: Prices are higher and more flexible.
Blacksmith
Wagon Space: 10
Weapon: Knife
Armor: None
Special Advantages: Wagon space costs 25% less.
Giant
Wagon Space: 5
Weapon: None
Armor: Rags
Special Advantages: +10 hit points after level 2; +15 hit points after level 4; +20 hit points after level 7. Bribes cost 5 to 100 times more.
Ranger
Wagon Space: 3
Weapon: Stick
Armor: Rags
Special Advantages: Recovers 1 health each distance travelled; 2 after level four; 3 after level eight. Defeated creatures yield more points and gold.
Fool
Wagon Space: 3
Weapon: None
Armor: None
Special Advantages: More likely to avoid enemies during travel; -1 attack power after level two; additional -2 attack power after level 5; automatically heals upon entering a town; +3 armor bonus when defending against a challenge.
Warrior
Wagon Space: 1
Weapon: Knife
Armor: Rags
Special Advantages: +1 attack power; additional +2 with increase to level five.
Assassin
Wagon Space: 1
Weapon: None
Armor: None
Special Advantages: Can challenge two human opponents per day; honor does not prevent the assassin from attacking players two levels below his current level; 1 in 10 chance of a +10 strike during initiated challenges.
Battles:
When you encounter an enemy along your path, it will attack you. You have the option to either fight back or pay a bribe to convince the enemy to leave. If you defeat the enemy, you will earn more gold and points, and you will be able to continue on your journey. However, if the enemy kills you, you will lose a portion of your gold and all of your cargo. You will be returned to Agincourt where the healers will revive you the next day.
Challenges:
If there are other human opponents at the same town you are in, you will be able to challenge them to a fight by going to the tavern. If the challenger is successful, he will capture half of the opponent's gold, gain 35% of the opponent's points, and capture 5% of his cargo space. If the challenger loses, he will lose half of his gold and the challengee will gain 20% of his points. The challenger does not lose points however.
During a battle, the challenger has the option to run away if it looks as though a defeat is imminent. Running away will spare the challenger's life, but he will suffer the loss of 80% of his gold, 5% of his points, and any cargo in his possession. The defender will gain the gold plus a number of points equal to 20% of the challengers points.
Stay Alive:
Do your best to stay alive from day to day. Players who remain alive from one day to the next will receive a bonus of 5% of their current points and a refill of lost health.
Market:
Each town trades three different goods at varing prices. The average demand for the different types of goods depends on the town you are trading in. Here is a table of the towns, the goods they trade, and their price ranges:
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| Food | Lumber | Coal | Metal | Spice |
| Agincourt (plains) | 4-8 | | 8-16 | | 10-24 |
| Sylvanost (forest) | 4-9 | 3-6 | | | 10-19 |
| Hammer Head Island (ocean) | 2-6 | 6-16 | | 9-20 | |
| Iron Hills Keep (mountains) | 5-11 | | 2-11 | 4-8 | |
| Arrakis (desert) | 6-13 | 6-15 | | | 3-6 |
Healer:
You can recover lost health by paying the healer.
Blacksmith:
The blacksmith sells weapons, armor, and wagon upgrades. When you buy a new weapon or armor, your current equipment is sold back to the blacksmith at half its original value. As your level increases, the blacksmiths will have more items available for sale.
Tavern:
The tavern is a place for players to read and post messages, challenge other human opponents, and view the scores.
Travelling:
While travelling between towns, you may encounter enemies native to the land you are travelling to. The regions each have varying levels of danger. Here is a table of the dangerousness of each region. 1 is the safest, 5 is the most dangerous:
| Region | Danger |
| Plains | 1 |
| Forest | 2 |
| Ocean | 3 |
| Mountains | 4 |
| Desert | 5 |
Level Increases:
As you gain more points, your combat abilities will improve. With each advancement in combat level, you will gain more total health capacity and more attack power, and more powerful equipment will be available at the Blacksmiths. Level advancements are awarded as follows:
| Level | Points |
| 2 | 25 |
| 3 | 150 |
| 4 | 800 |
| 5 | 2500 |
| 6 | 7500 |
| 7 | 20000 |
| 8 | 45000 |
| 9 | 75000 |
| 10 | 125000 |
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